By Kat Shanahan
Re-posted from Filament Games: Real games. Real learning
We’ve shared classroom spotlights, efficacy studies, and testimonials that have demonstrated the benefits of using games in the classroom. But game-based learning can happen anywhere! We hear all the time that makerspaces and library media centers are also great places to try game-based learning. As an LMC Specialist, you might be in charge of some of the only devices or computers in the building, so it makes sense to provide an engaging learning environment with these tools. By using games in your LMC, you’re allowing students to experience gameplay in their own way, creating personalized, immersive learning experiences. Here are four reasons to level up your LMC with game-based learning.
Digital learning games allow students to explore content at their own pace. In library media centers, students are able to explore game levels, experiment in different environments, and build their creative problem solving skills free from distractions or time constraints. They’re free to try, fail, and iterate at their own pace – creating a truly personalized learning experience while building 21st Century Skills.
What better place to help students understand complex concepts than an LMC? Surrounded by additional learning resources, students can fully immerse themselves in the content being presented through the game. If at any point they get stuck or want to learn more about specific topics, they’re surrounded by books, magazines, and other types of technology that can help them expand their understanding.
We’re not of the mindset that kids need to be “tricked” into learning, just as an LMC Specialist doesn’t want to trick students into a good book — learning should be enjoyable no matter the tool! We want a student’s game-based learning experience to be as engaging and rewarding as traditional video games. The added benefit of educational games is that students are exposed to experiences that are designed with specific learning outcomes in mind. Well-designed learning games go a step farther than traditional entertainment games and teach children skills and concepts that will impact their lives after the game is turned off. Well-designed learning games are engaging enough to keep students’ attention while unleashing their learning potential.
Library media centers are unique in that they provide equal access for every student in your school. Using game-based learning in your media center provides high-quality digital learning resources to students who may not have teachers who use game-based learning in their classroom, or personally own theses devices at home. Game-based learning has been shown to increase learning and engagement in students that may be struggling with traditional classroom teaching methods – your LMC is a great place to show support for those struggling students.
Have you already leveled up your LMC? Let us know how you’re using games-based learning in the comments below!
Link to examples of GBL and this site HERE