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This blog in particular….

Gaming across America has become a way for educators to encourage play, socialization, cultural enrichment and learning.  Electronic and board gaming are both becoming an exciting way for libraries specifically to increase their patron base and promote themselves.

Originally it was all about justifying using games in the library.  Sure, playtime was okay some of the time, but only in public libraries in the children section.  In the last 5 years, public library’s embrace and use of popular game platforms (mostly consoles) for “game nights” has opened the floodgates.  Though not every public library offers game night services, those that do it regularly (and logistically well) have both made an art of it and discovered the public promotion bonanza that it brings.   Because of this great success, public libraries have become the great leaders of the library world for being able to effectively organize, deploy and reap the full advantage of gaming events and systems for library promotion and goals.

Now libraries in K-12 and higher education are starting to use games and gaming to enhance their traditional library role of supporting faculty teaching and student learning.  Specifically academic libraries are finding that using games and gaming is a very effective way to introduce and teach research skills normally taught in bibliographic instruction lecture format.  Not only is it more effective overall, but it directly address (and usually solves) the greatest problem facing bibliographic instruction librarians today in the world of internet information overload and social media round the clock access:  standing in front of class of students who both crave (and have been conditioned for) interactive learning and suffer from the IAKT syndrome – the I already know this syndrome.

There are an increasing number of  sites and blogs dedicating themselves to using games and gaming in education.  This blog started as an information resource for a workshop on using games in education that Bob Noe and I gave at an upstate educational conference in South Carolina.  Though I am a librarian (very much interested in using games to teach and promote library skills), I am interested in how all types of games can be used to enhance instruction, education, and learning at all levels.

Bob and Jared want to transform teaching and learning one library at a time (with as much creativity, fun, and humor as possible).

Jared Seay is an old school gamer/tinkerer, reference librarian, Director of Media Collections, and general nice guy at the Addlestone Library at the College of Charleston. He has a degree in media production from Illinois State University and in library and information science from the University of South Carolina. He has utilized games with faculty for classroom learning and library bibliographic instruction and promotion. His recent gaming events have included a giant Risk board, a giant Diplomacy board, a giant Wits and Wages board (there seems to be a pattern here), and You Don’t Know Jack. He is currently producing and facilitating Web 2.0 workshops through the LITE Sessions at the College of Charleston.

Bob Noe, besides being an even nicer guy (and snappier dresser), has more talents and experience than you can throw dice at. Alexander Bob Noë has produced a board game for public consumption and is a media producer, trainer and speaker, specializing in finding solutions through better learning strategies. Bob has spent over 30 years in the field of education and healthcare, all in some form of learning capacity, and has a passion for finding ways to increase learning outcomes for his clients. He has graduate degrees in education and library and information science from the University of South Carolina. He is recently retired from South Carolina ETV where he was a producer and instructor and later directed SCETV Teacherline. He is a co-founder of Carolina Learning Solutions, and digital technology’s affect on learning has been a specialty of his. He spends much time researching and building better training and e-learning experiences for his participants, incorporating creativity and humor in all his events.

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