The following are interesting sites we have come across in our research.  They may directly relate to gaming in libraries or education or they may just give insights into gaming as a a social change,  investigating, or learning agent.  A few sites may not be (directly) associated with games at all, but they are great for teaching tools, learning., libraries or inspiration.  Also, note the Blog Roll links on the right navigation bar of this blog.

Avantgame’s Presentations on SlideShare:  Includes presentation ” Epic Win: why gaming is the future of learning”

Classroom Aid: Connecting dots for digital learning and teaching: Literally unlimited resources for teachers using digital learning technology including apps, games, downloads, videos, textbooks, and resource aids of every possible configuration.  Learning History by Making History (classroom aid post)

Gamasutra: The art and business of making games.  News and information across the game making spectrum of business and academia.

GAMBIT: The Singapore-MIT GAMBIT Game Lab: The Singapore-MIT GAMBIT Game Lab is a collaboration between the Massachusetts Institute of Technology and the government of Singapore created to explore new directions for the development of games as a medium.

Digital Learning Environments: Tools and Technologies for Effective Classrooms: This web site is your guide to digital learning, dedicated to demonstrating how the technologies available in a digital learning environment can be the catalyst for teaching and learning in an era where new skills- and the ability to change as times demand – are paramount.

Edutopia: The George Lucas Educational Foundation.  A wealth of information (not just about gaming) for transforming public education in the 21st century.

Information Games: playing with learning, learning with play: an interesting blog in which a librarian (among a rich asortment of other topics) argues both sides of the ” integrating video games into libraries” issue.

The InQuisitor:    InQuizitor is a games-based learning tool which helps students improve their performance in assessments and exams. In independent US trials it has been shown to raise attainment levels by over 70% and keep them there.  Log in to access over 150 curriculum based quizzes covering more than 20 curriculum subjects at GCSE, Standard Grade, Intermediate, A level and more.

Jane McGonigal: A  a world-renowned designer of alternate reality games — or, games that are designed to improve real lives and solve real problems.   She believes game designers are on a humanitarian mission — and her #1 goal in life is to see a game developer win a Nobel Peace Prize.

Muzzy Lane: A leading publisher of educational gaming.  Their first big hit was “Making History” (see below) an immersive, multiplayer political, history game of events prior to and including the second world war (SEE link BELOW).  They now produce several games that can be used in the classroom on topics of business, languages, social history, and science.

Making History EDU:  A section on the Muzzy Lane web site that specifically supports the classroom use of Muzzy’s multi-player game “Making History” with access to instructor’s guides, maps, assessment and discussions questions, and scenario materials.

Making History: A political strategy game designed for use in the classroom.  (From the web site): “MAKING HISTORY” is the open-ended turn-based strategy game developed by Muzzy Lane Software. We created the Gaming Headquarters site to support our excellent user community by offering them a place to post, share, and review user-created content developed with the Making History Editor and other software tools.


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