Posted by: Jared Seay | February 11, 2015

Revolutionary Learning

revereI recently came across this blog from Excelsior College called Revolutionary Learning.  The blog is part of Excelsior’s site Center for Game and Simulation-based Learning.   The Center’s goal ass stated is to “provide a transformative model for learner success through the expanding field of educational games and simulations including curriculum and learner support innovation.”  Among the many objectives of the center is to “integrate educational games and simulations across the curriculum at all levels of education in order to foster a transformative learning environment.”

Though the blog you are now reading (Gaming for Learning in Libraries) is produced through the lens of using libraries as a place to facilitate game based learning (GBL), the Center at Excelsior exemplifies attempts wider attempts in higher education to bring this “revolutionary learning” to pass.

David Seelow, PhD is the founding director of the Center and the creator of the new Revolutionary Learning blog.  I quote him from the first post in January of this new blog describing the Center’s goal to “explore new pathways to improve learning at all age levels, from early childhood to adult. ”

“This new blog represents one of the Center’s many proposed paths to achieve this goal. Our hope is to become a go-to platform for thought leadership; a stage for guest contributors to offer their industry expertise to like-minded reformers. The more perspectives this blog can infuse into a national conversation on innovative pedagogy, the better for everyone concerned with improving American education.”

 Jared Seay

Seelow invites any and all to contribute ideas, thoughts, and posts to his blog.

Revolutionary Learning: www.gameandsimulationbasedlearning.org/blog/

 

Posted by: Jared Seay | January 29, 2015

Can Games Make High-Stakes Tests Obsolete?

testscoringNobody likes high-stakes testing. The problems are well documented. But maybe games can help to change the way we approach assessment.

Games allow processes to take place all at once–instruction and assessment simultaneously happening through practice re-imagined as play.

Jordan Shapiro, Digital Learning Coordinator for Temple University’s Intellectual Heritage Department shows how games are especially well suited to take over and greatly  improve the job that standardized testing has held for decades.

FULL ARTICLE at Mind/Shift

Posted by: Jared Seay | January 7, 2015

Classroom Game Design

Classroom Game Design: Paul Andersen at TEDxBozeman
Paul Andersen has been teaching science in Montana for the last eighteen years. He explains how he is using elements of game design to improve learning in his AP Biology classroom. Paul’s science videos have been viewed millions of times by students around the world. He was the 2011 Montana Teacher of the Year and he is currently a science teacher at Bozeman High School. For more information on Paul’s work visit http://www.bozemanscience.com. (from the TED description)

From original post by Beth Hawkins of MinnPost.

Third grade teach Ananth Pai developed a system of using data make individualized curriculum for his students using educational games.  “Pai’s work brilliantly showcased the potential for some of the ideas currently generating the most buzz in education policy circles: Blended learning, personalized learning, data-driven instruction.”*

Hawkin’s post of this story includes a short (13 min) video documenting Pai’s efforts. But, the most amazing thing is that this incredibly successful result has largly been ignored by the bureaucracy, and was completly done in spite of the bureaucracy. “Pai’s brave experiment is fun to hear about, but the point of the EE video is that organizations resist change. (And the nonprofit is very careful to note that the resistance in this story does not accrue to a school, district or agency; it’s a systemic issue.)”*

* Beth Hawkins of the MinnPost

 

See full article and video @ MinnPost

Posted by: Jared Seay | October 16, 2013

Games for Educators Site: www.g4ed.com

GFElogo

Featured Site: http://www.g4ed.com

(www.g4ed.com)  This is a varied and resource rich site.  It includes articles, game reviews, free games, interviews, teaching strategies, games and school libraries podcasts, and links to other web podcasts.  It is geared toward teachers, homeschoolers and parents, and librarians.

Our Mission

The Games for Educators web site and newsletter are dedicated to supporting the use of games and toys in education. We want to help educators of all types fully engage the minds of children, and take advantage of all the benefits that play brings.

—  From the “About” section of this site:

Posted by: Jared Seay | June 7, 2013

Gamification Wiki

Gamification Wiki

Gamification is a business strategy which applies game design techniques to non-game experiences to drive user behavior.

thumbimageAccording to a a recent Gartner Research Report it is estimated that by 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes. By 2014, Gartner predicts that over 70 percent of Global 2000 organizations will have at least one “gamified” application, and that “gamification is positioned to become a significant trend in the next five years.” M2 Research reports that gamification will be a $2.8B industry by 2016.

Al Gore talks about how “Games are the new normal” and the power of Gamification at the 2011 Games for Change Festival.

Gamification in education is gaining ground as the new positive disruptive force in education.

knowre(Originally posted at GamesBeat on April 8, 2013)

As difficult as it is for some people to learn math, it is even harder to teach. Math has multiple disciplines and dozens of concepts in each of those areas. If one student out of 30 fails to grasp a single important idea, and the class moves on, it may cripple that student for the rest of the year.

That’s where educational technology company KnowRe comes in with its software of the same name. KnowRe is a teaching tool that adapts to students on a personal level. It learns how well each person is understanding the concepts and adapts the curriculum based on that information — and it does all that in a game world where students win by expanding their math empire.

“We believe that the best education is one that is personalized to the needs of the student and is engaging and fun for the student,” KnowRe director of marketing Gloria Lee told GamesBeat. “One cannot do without the other. With all its gamified features and RPG-like environment, KnowRe first of all helps to engage the student without causing them to check out or feel bored, and then offers our adaptive technology to help identify the student’s areas of need and provide a curriculum that is tailor-made to that specific student.”
Full post HERE.

Posted by: Jared Seay | May 7, 2013

Making Games for Libraries

Andrew Walsh, an academic librarian at the University of Huddersfield and the producer of the blog AndrewWalshgamesforlibraries,  has posted a series of enlightening videos on recent “making games for libraries” events he has hosted.   The games include the Superhero Game: A superhero based board game L R Seek and Find, Library Spy, Blocks Rocks, and A quest for information.

Link here to Making Games for Libraries Videos

Posted by: Jared Seay | April 10, 2013

51 award-winning apps, games, and websites for learning

2013 ON for Learning Award Winners

Re-posted from Common Sense Media

Common Sense Media’s ON for Learning Award is given to the very best in kids’ digital media. We are excited to recognize the just over 50 apps, games, and websites that received our highest rating for learning potential. Find more learning ratings and reviews here.   A few of the winners are highlighted here:

  • Britannica Kids Solar System: Great interactive reference tool with space games and quiz.
  • Code Academy: Smart site gives teens hands-on experience with coding.
  • Cosmic Chaos: Imaginative sci-fi RPG entertains as it builds vocabulary.
  • The Daring Game for Girls: Great girl-power messages, lots of variety and fun.
  • iCivics: Engaging games give kids safe, smart civics lessons.
  • Lifeboat to Mars: Free online ecosystem game makes learning biology fun.
  • Roman Town: Incredibly in-depth archeology sim brings history to life.
  • Sid Meir’s Civilization V: Gods and Kings: Fab expansion to historical sim adds religion to the mix.
  • Toontastic: Create amazing multi-scene cartoons with musical scores.
Posted by: Jared Seay | March 21, 2013

Board Games Meet Augumented Reality

monopoly_zappedRe-posted from The Danse 3D Animation Interactive

Family Night 2.0 – Board  Games Meet Augmented Reality

In June, Hasbro announced the release of Monopoly Zapped, a game design that not only utilizes digital technology to clear up the rules, but also includes new features that take game-play from the table top into the cloud. The Hasbro website explains that “The iconic game board and properties you know and love are still there, but this game is also packed with fantastic app-enhanced features!” A video posted on YouTube shows a game rep explaining how Monopoly Zapped combines the game board and the smart phone, utilizing such features as a credit card system that keeps track of players’ bankrolls and side games that allow players to, among other things, break out of jail along instead of paying a fine and throwing dice.

Hasbro isn’t the only company jumping on the AR bandwagon. In January, AppGear revealed a mixed reality game for both the young and the young at heart. Foam Fighters is one of a number of games being released by this company and features collectible products that interact with a smart phone. Miniature WWII era fighter planes are purchased in packets with distinct scannable codes and a special bracket is included that allows the user to mount the tiny plane in front of the device’s camera. When the game is started, the smartphone camera uses the real image of the model and its foreground and then combines that image with the enemy fighters and cloudbanks of the game. Naturally, the player tilts the device to pitch and bank and uses the screen to fire the machine guns. It looks pretty cool. In one demonstration video, a game rep said “and now all my childhood dream can come true.”

Click HERE to see the entire blog article

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