Posted by: Jared Seay | March 28, 2017

Why are learning games not in the cards?

By Christoper B. Allen
7-13-15

Re-posted from Games & Learning

It may be a digital download world for many, but more and more 21st-century gamers are breaking out decks of cards to play hybrid digital card games.

With roughly 30 million registered users in its first year of release, Blizzard Entertainment’s Collectible Card Game (CCG) Hearthstone has attracted more than twice as many players its aesthetic forbearer and longstanding revenue juggernaut World of Warcraft, which at its 2010 peak boasted about 12 million users.

Turns out people really love colorful cards with goblins, demons and gnomes and spells, and smashing them into each other on a beautifully animated, interactive digital game board online for free.

Click HERE for remainder of article from Games and Learning

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