Board and card games have a long history in libraries. Most librarians have no problem with a quiet game of chess or gin rummy, and many libraries make these and similar games available for checkout. Video games, on the other hand, haven’t always had the best reputation, so libraries have tended to steer clear of them until recently. The idea that video games cause violent behavior has been strongly disputed, but some librarians still feel that they’re a waste of time with no relevance to our profession. However, there’s more and more evidence that games in general and video games in particular develop a wide range of useful skills. Furthermore, gaming events in libraries can generate great publicity and they create a strong, lasting connection between teens and the one institution in town that actually supports and encourages the activity that they love so much.
Our purpose here is to describe the logistics and details you should think about before you host a gaming program. We will not be covering the steps you need to take to build a collection of video games for checkout, but the Further Resources section will lead you to information on that subject.
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