Posted by: Jared Seay | June 7, 2013

Gamification Wiki

Gamification Wiki

Gamification is a business strategy which applies game design techniques to non-game experiences to drive user behavior.

thumbimageAccording to a a recent Gartner Research Report it is estimated that by 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes. By 2014, Gartner predicts that over 70 percent of Global 2000 organizations will have at least one “gamified” application, and that “gamification is positioned to become a significant trend in the next five years.” M2 Research reports that gamification will be a $2.8B industry by 2016.

Al Gore talks about how “Games are the new normal” and the power of Gamification at the 2011 Games for Change Festival.

Gamification in education is gaining ground as the new positive disruptive force in education.
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