Posted by: Jared Seay | April 25, 2012

In defense of games in the workplace

“Gamestorming” author Dave Gray on how games cut through creative chaos

Dave Gray

Originally posted on by O’Reilly Radar by Matt Slocum

We’re hardwired to play games. We play them for fun. We play them in our social interactions. We play them at work.

That last one is tricky. “Games” and “work” don’t seem like a natural pairing. Their coupling in the workplace either implies goofing off (the fun variant) or office politics (the not-so-fun type).

Dave Gray, Sunni Brown, and James Macanufo, co-authors of the upcoming book Gamestorming, have a different perspective. They contend that an embrace and understanding of game mechanics can yield benefits in many work environments, particularly those where old hierarchical models are no longer applicable.

In the following Q&A, Gray discusses the collaborative power of games and how they can cut through increasing workplace complexity.

CONTINUED AT: O’Reilly Radar webite

 

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