Posted by: Jared Seay | June 20, 2011

Libraries Got Game: Aligned Learning Through Modern Board Games

Libraries Got Game: Aligned Learning through Modern Board Games

Brian Mayer and Christopher Harris
Publisher: ALA Graphics

Price: $45.00

A Book Review.  This Description is taken from Amazon.com.

From School Library Journal

This is a valuable resource for K-12 librarians interested in building curriculum-aligned “designer” game collections. The authors look at modern board and card games that go above and beyond the dice rolling of Chutes and Ladders or Candy Land. They explain how specific games enhance language-arts, social-studies, and math units, and build literacy skills. The two chapters devoted to promoting and justifying the inclusion of games in the library are well documented and a wonderful source to have to convince skeptical administrators. Suggestions for building a core collection, which highlights top recommended games for elementary school, middle school, and high school; a list of game publishers; a list of games discussed; and a glossary of terminology are included.—Jessica Tymecki, North Bellmore Public Library, NY
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

With all the hype on gaming in libraries, this new title focuses instead on “designer” board games as “curriculum-aligned instructional resources” for libraries and classrooms. Part 1 describes their value for student engagement and higher-order thinking, part 2 shows alignment with specific standards, and part 3 includes details for school libraries, such as purchasing guidelines. “Great Games” in part 4 lists 10 recommended games for each level—elementary, middle, and high school. For example, “Pandemic” takes 45 minutes to play and involves stopping the worldwide spread of disease, and “Froggy Boogie” strengthens color recognition and math. A glossary, index, and list of publishers are found at the end. The authors are school library system educators who have a conversational style while citing research. They make promoting a game collection attainable and sound without a lucky roll of the dice. –Susan Gooden

All text above is taken from Amazon.com web site located here.

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