Brian Mayer and Christopher Harris
Publisher: ALA Graphics
A Book Review. This Description is taken from Amazon.com.
From School Library Journal
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
With all the hype on gaming in libraries, this new title focuses instead on “designer” board games as “curriculum-aligned instructional resources” for libraries and classrooms. Part 1 describes their value for student engagement and higher-order thinking, part 2 shows alignment with specific standards, and part 3 includes details for school libraries, such as purchasing guidelines. “Great Games” in part 4 lists 10 recommended games for each level—elementary, middle, and high school. For example, “Pandemic” takes 45 minutes to play and involves stopping the worldwide spread of disease, and “Froggy Boogie” strengthens color recognition and math. A glossary, index, and list of publishers are found at the end. The authors are school library system educators who have a conversational style while citing research. They make promoting a game collection attainable and sound without a lucky roll of the dice. –Susan Gooden