Today’s students are “always on”–they see video games, the Internet, and cell phones as technological standards, not innovations. How can we engage these digital students? How can they become critical thinkers and enthusiastic learners? Here is how MAKING HISTORY answers those questions and answers questions typically asked by teachers.
Combining the entertainment of games with the richness of history, MAKING HISTORY lets students interact with the past. Students want to play. They want to respond to international challenges, make thoughtful decisions, and explore this complex, fun game.
MAKING HISTORY captivates top and average students, but it also pulls the uninvolved and struggling into its historical world. This game gives all students a new entry into learning history. For those frustrated by traditional methods, MAKING HISTORY can change their understanding and appreciation of history.
The more students know about the countries they play, the better their chances of success. Students are motivated to refer to class lectures and readings. MAKING HISTORY also inspires students to go beyond assigned learning and seek out additional readings, maps, data, and more.
MAKING HISTORY can be played during class or as homework. An entire class, a small group, or an individual student can lead a country. Each style of play provides a different learning experience. Adapt the game to best suit your students’ needs.
Instructors are not limited to peering over students’ shoulders. Use the Observer mode to watch students play. Afterwards, review key moments with Walkthrough mode and Reports. These tools support assessment of student experiences and encourage student reflection.